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Channel: The Outline - a game exploring a mother-son relationship
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Rough Models, Rough Animations, Stitches

Where the game is. The game has three acts, which I briefly described on the About page. I stopped working on act 1 in the beginning of January and have started work on Act 2, and one of the three main...

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Gifs Galore, Gadgets, Footstep fetish

Where I am now: The last two weeks I continued work on Act 2, game 1. I aimed to finish as much core gameplay before the end of February, and now I’ll be returning back to working on Act 1 until the...

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Brand New Body, Touchy Feely Hands, Sans-Core-Gameplay Objectives

Where I am now: As mentioned in my previous post, I’m working on updating Act 1 with new gameplay until the end of April. There’s a game exhibition happening on April 25th in Edmonton called GDX which...

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Resizing, Pull Switches, Bloodborne’s Level Design

Where I am now: Updating Act 1. These last two weeks I got a few more things working with the new player avatar, resized and reorganized a few things, and made a new switch to replace most, if not all,...

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A Whole New World

Where I am now: I mostly finished re-sizing and re-working the environment, and right now I’m focusing on making new animations for the mother and re-working her AI. GDX is in 2 weeks, so it’s time to...

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GDX: What I Learned From Playtesting

GDX has come and gone. It was a stressful week leading up to it, but the trip and the event were fantastic and very humbling. I wasn’t able to finish all I wanted for the demo and had to make fairly...

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Iterating

Where I am now: I spent less than a week redesigning the school puzzles in Act 1, and have now gone back to working on the Zelda section in Act 2 for a few more weeks. New Act 1 Puzzles. Based on the...

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Following The Light

Where I am now: I worked on the Zelda portion these last couple weeks, getting as many environmental mechanics implemented as I could. The Indie Game Bash showcase is coming up in two weeks, so I’m...

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Puzzling Problems

Where I am now: I worked on Act 1 for the last two weeks. I was planning to return to Act 2 and try to make the Zelda section gameplay complete, but with a playtesting session in mid-July at K-days in...

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Snap

Where I am now: continuing with Act 1. I did another round of resizing buildings and props, mostly in the city portion. Manual trams: I’ve switched from an automated tram system to one that the player...

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PuniTy and Controller Support – Getting thumbsticks to feel good

*     *     * You can download the updated version with controller support on itch. *     *     * Wow, it’s been more than a month since PuniTy’s release. Time is flying, to say the least. People have...

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